The Books
Rookie investigator Sera Chen
is having a rough week.
Her partner is a clone of the man she killed. His ghost still haunts her nightmares. Her boss seems to be going out of his way to block her investigation. And not only has a dangerous criminal escaped from custody, but a bizarre cult may be involved in a rash of deaths across the Ten Domes of Eurasia.
Life has always been precious, but it's even more so now with the last remnants of humankind living in ten interconnected biospheres along the Mediterranean Sea. When dust addicts threaten to disrupt the delicate equilibrium of the Domes, it will take a demigod to balance the scales. But even with her special abilities, Sera must first overcome her personal demons before she can stop a powerful emergent threat intent on total domination.
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Sera and her partner Dunn make a good team. But everyone has a limit, and theirs will be tested when a high profile coup threatens to take over the Domes, revealing the interrelated nature of recent events.
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When AGROTHARN learns that his long-lost witch-mother is still alive, he sets off on a perilous journey with his loyal Triceratops to find her. Along the way, they meet a conniving trickster, a vengeful T-Rex, and a bunch of bloodthirsty aliens from a distant planet. Nonstop adventures take AGROTHARN deep into space and back through time as he unravels new truths about the reality he's always taken for granted. What he discovers will forever change his life, setting him on a new path to rewrite the past and forge a glorious future for one and all!
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"Good can conquer evil!"
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Centuries from now, long after the days of recorded history, during the broken-down age of the Post-Apocalypse on a much older Earth, AGROTHARN roams the desert Wastes in search of…something? For some strange reason, he can't remember. And he's not the only one whose memories have become muddled by dark magic.
Could it have something to do with the arrival of Khrug, Warlock of the Wastes, and his thousand-strong army of desert warriors? Or the cancellation of the most spectacular stunt show the Post-Apocalypse has ever seen? Or too many enthralling side quests to count? AGROTHARN will have to keep his head on straight as he grapples with shocking truths about himself, his mighty broadsword, and his worst frenemy, culminating in an epic showdown between the most powerful forces of good and evil on the planet!
eBook Paperback
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The unthinkable has happened: someone has stolen AGROTHARN's mighty broadsword. Now he must travel to the farthest corner of the galaxy—nay, the universe—in order to reclaim it. But in the process, his beard falls out, his muscles shrink, and his eyes begin to glow. Is this due to the magic flowing through his veins? Or is something more nefarious afoot?
Meanwhile, Fred and Lank are abducted by space pirates, and AGROTHARN must partner with Captain Astridia to rescue them. Concurrently, an alien armada decides to invade the Earth, and it'll be up to the Death Valley Barbarians, Xargon's Xenodian hunters, and the Lady Witch Veronika to repel this extraterrestrial threat—with or without Nimrod's help. The only thing that could possibly make matters worse would be a visit from the bona fide Continuum Keepers!
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Murders Most Foul
"What would you say if I were to tell you I believed...that in the heart of every man and woman alive, there lies the potential for ultimate evil?" So begins a mystery of murder, jealousy, and revenge, as old friendships are tested and new alliances form.
When a wealthy heir invites half a dozen people to his recently inherited estate, all hell breaks loose, and it will be up to the quirky, lovelorn Inspector Willem Broekstein to find out whodunnit.
But of course all is not as it seems, and Broekstein will need his wits about him if he's to keep from losing his head—or his heart—along the way.
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Threats Beget Violence
Quirky, lovelorn Inspector Broekstein is back, this time in a mystery that begins with a random bar of soap on a factory assembly line and a simple message carved on one side: Help me.
A peculiar situation turns into something much more sinister when Broekstein learns that his female coworkers are being threatened and stalked. The war is over, and someone apparently does not want them working on the line anymore.
All is not as it seems, however, and Broekstein will need to keep his wits about him if he is to solve a dangerous case of infidelity, misogyny, and vengeance—without losing his head or his heart in the process.
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Invited to the heart of Maine for a weekend getaway on Lake Chumgichkook, quirky Inspector Broekstein is at once mistaken for someone mysteriously known as The Dutchman. Then he's robbed. And somebody starts shooting at him.
He has encountered his share of odd situations in the past, but this time he's up against a rogue bull moose, short circus performers, and rumors of a haunted forest—not to mention a cold-blooded killer.
As always, all is not as it seems, and Broekstein will need to keep his wits about him, headstrong and heartstrong, if he's to root out the crime festering deep in Passamaquoddy County.
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When the eccentric Baron Rauxtund is kidnapped from Havenwaye Manor by a cabal of traitorous knights, it will be up to a handful of peasants to save the day. But what can a young serf, an old village priest, and a few loyal yet quarrelsome subjects do against such overwhelming odds? And who is this masked Strange One who rises to the occasion while kicking below the belt?
WARNING: This is not your cute fairy godmother's adventure story. It is a tale of uncommon heroes and horrid villains, of virtues and vices, of courage against powerful evil schemes. Gird up your funny bone, for intense giggles, groans, and gasps in equal measure await!
eBook Paperback
WARNING: This is not your cute fairy godmother's adventure story. It is a tale of uncommon heroes and horrid villains, of virtues and vices, of courage against powerful evil schemes. Gird up your funny bone, for intense giggles, groans, and gasps in equal measure await!
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Twenty years ago, a monk with a kodachi cut off his head. Now his wife Irena is desperately trying to find him. So is Gavin Lennox, power-hungry owner of The Pearl, the hottest night spot in all of NewCity. Cyrus Horton, an eccentric inventor, has also joined in the search. But what they're really looking for is the BackTracker, a time travel device that has caused divergent realities to spiral out of control.
In one of them, Muldoon is still alive.
He was a private investigator, the best at what he did. He solved his cases 100% of the time. Hindsight is, after all, 20/20. And the BackTracker allowed him to change the past. But in the process, his travels through time have unraveled the universe, stretching, tearing the fabric of space-time and sending his own mind into oblivion. He can no longer distinguish between true and false memories; he no longer knows who he was.
BackTracker is about a hero dealing with the consequences of his actions. It's about second chances. And it's about what makes us human despite technology's power to shape society. But at its core, it's a story about a man and woman who won't allow anything to keep them apart—not space-time, not even death.
Captain Quasar is out of time.
Pursued by vengeful Goobalob toll collectors, savage Arachnoid bounty hunters, and formidable Amazonians, Captain Bartholomew Quasar must do whatever he can to keep the crew of the Effervescent Magnitude out of harm's way. All in a day's work—except time is not on his side.
Torn from the present to relive his past, he vows to keep mistakes from occurring the second time around. But is he doomed to repeat history? Or can he erase his regrets?
Villains will be vanquished. Lives will be lost. Bonds will be betrayed. Heroes will be heroic. Join the crew of the Effervescent Magnitude for a hilarious time-travel space adventure the likes of which you've never seen!
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Centuries have passed since evil Emperor Zhan attacked Earth and sent humankind packing in a mass exodus. Now the human race is scattered throughout the galaxy, and United World Space Command is no more.
Captain Bartholomew Quasar and the crew of the Effervescent Magnitude have one purpose: to reunite the descendants of Earth's diaspora and save their planet from the monstrous machines Zhan left behind to ensure Earth's ultimate demise.
Quasar and his intrepid crew will have to brave dangerous aliens, killer robots, vicious space pirates, and a mysterious artificial intelligence in order to build the United Earth Fleet and return home, where all new perils await.
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The United Earth Fleet has established its home base on the terraformed island of Kauai, where humankind is starting over. But when an act of sabotage threatens their existence, Captain Bartholomew Quasar and his intrepid crew must return to space to hunt down the saboteur.
Unbeknownst to them, rifts have opened between parallel worlds, and our heroes are flung into a dangerous reality where they encounter alternate versions of themselves as well as new friends and foes along the way. In the end, Quasar will have to make the ultimate sacrifice in order to save the multiverse from an extinction-level event at the hands of a ravenous extradimensional threat: the Void.
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Captain Bartholomew Quasar and the crew of the Effervescent Magnitude are on their maiden voyage — and on the run from dangerous bounty hunters eager to collect a reward on the captain's head.
Just when Quasar thinks he's escaped them, his ship is stranded in the middle of a heated civil war in an unknown corner of the galaxy.
Quasar must rely on his wits, his charm, and his resilient crew in order to survive the ordeal that follows, culminating in an epic space battle where sworn enemies must join forces to repel an even greater threat.
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Join Captain Bartholomew Quasar and the crew of the Effervescent Magnitude in this hilarious collection of short stories as they confront bands of nefarious space pirates, cantankerous bandits, exotic aliens, devious powers of persuasion, mysterious ghosts from the past, deep space identity crises, a runaway hyperspeed train, an insidious computer virus, and a villain with the fastest thumbs in the quadrant.
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The world isn't how they left it. When the bunker airlocks release them after twenty years in hibernation, the survivors find a silent, barren landscape outside. But they are not alone. There is a presence here, alive in the dust—spirits of the earth, benevolent and malicious as they interact with the human remnant.
Milton is haunted by a violent past he's unable to escape, despite the superhuman speed the spirits give him. Not interested in bearing the next generation, Daiyna is determined to destroy the flesh-eating mutants lurking in the dark, pierced by her night-vision. Luther is a man of conviction who believes the Creator has offered humankind a second chance, yet he's uncertain they deserve it—and he's perplexed by the talons that flex out of his fingers. Willard is a brilliant engineer-turned-soldier who refuses to leave his bunker, afraid of becoming infected and willing to destroy any obstacle in his way.
As their lives collide, the mysteries of this strange new world start unraveling, culminating in the ultimate life-or-death decision one survivor will make for them all.
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The future is in their hands.
The post-apocalyptic world is bigger than the remnant imagined. Across the ocean, the domed cities of Eurasia have survived the nuclear holocaust that ravaged the rest of the planet. But only the survivors from the North American Wastes can give the sterile Eurasians what they need most in order to continue existing as a society: children.
Sergeant James Bishop, United World Marine, leads his team across the desert wasteland in order to make first contact with survivors in Eden, who are rumored to have a lab full of viable embryos. Meanwhile Cain, a coastal warlord dedicated to repopulating the planet, follows the will of Gaia, a malicious spirit of the earth with no love for humankind. Margo, telepathic geneticist responsible for designing the next generation, struggles to balance the will of a selfish dictator with what's best for humanity. And Tucker, an invisible man on a mission, carries precious cargo across the Wastes in an effort to rally a group of survivors into action against Eden.
As their lives intersect, agendas collide and tensions reach a breaking point. Twenty unborn children in incubation chambers hang in the balance—along with the fate of the world.
Sergeant James Bishop, United World Marine, leads his team across the desert wasteland in order to make first contact with survivors in Eden, who are rumored to have a lab full of viable embryos. Meanwhile Cain, a coastal warlord dedicated to repopulating the planet, follows the will of Gaia, a malicious spirit of the earth with no love for humankind. Margo, telepathic geneticist responsible for designing the next generation, struggles to balance the will of a selfish dictator with what's best for humanity. And Tucker, an invisible man on a mission, carries precious cargo across the Wastes in an effort to rally a group of survivors into action against Eden.
As their lives intersect, agendas collide and tensions reach a breaking point. Twenty unborn children in incubation chambers hang in the balance—along with the fate of the world.
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The future is now.
The children of the remnant are adults living in the 10 Domes of Eurasia, self-sustaining biospheres along the Mediterranean Sea. Aerocars fly, clones work as security officers, and every citizen's words and actions are monitored via their neural implants. Peace reigns over all—until a group of terrorists targets government buildings, and Chancellor Persephone Hawthorne is kidnapped.
Sera Chen, Dome 1 law enforcer, is drawn into the conflict after chasing a curfew violator capable of leaping from one skyscraper to another. When her augments go offline due to a localized EMP burst, she starts hearing voices. The band of survivors in North America is fractured. Daiyna roams the Wastes with a bounty on her head, refusing to confront her demons. Samson and Shechara target UW raiders who are pillaging ruins for resources the remnant needs to survive. James Bishop struggles against unexpected obstacles to be reunited with his family. And Luther is determined to find a way into Eurasia to meet the twenty children taken from Eden.
As their lives converge, unlikely alliances will form to combat an emergent enemy with plans to undermine the course of humanity's future.
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A woman stalked by her double. A detective in over his head. In a city where the cops are on a mobster’s payroll, private investigator Charlie Madison stands in the gap. When a wealthy young socialite asks him to help her catch a threatening stalker, he takes the case. But things aren’t what they seem, and Madison has to act fast before he’s framed for murder.
A life ended in flames. A detective sorting through the ashes. Private eye Charlie Madison saw plenty of bloodshed during the war, but he's never seen a billionaire burst into flames in his office. Until now. Searching for answers, Madison uncovers more than he bargained for: a bizarre mystery of human combustion that's smoking with jealousy, revenge, and murder. Add a pair of cops on his tail who are more interested in putting him out of business than seeking justice. It's just another action-packed day for the Charlie Madison Detective Agency. Now accepting...unusual clients.
An honest cop impaled through the chest. A detective fighting his way to the truth. Private eye Charlie Madison saw his share of murder and mayhem during the war. But he's never seen anything like this on home soil. The culprit can't be human. A mandroid, then? Cyborg? Madison's investigation takes him deep into the underground world of extreme fighting—duels to the death, showcased beneath the city's biggest casino. Along the way, he discovers a new steroid quietly coming out of Little Tokyo. If rumors are true, it can turn a man into a killing machine.
Before vengeful police can find and execute the murderer, another officer is found slain. With rogue yakuza, the Russian mob, and Federal agents in the mix, Madison must put the pieces of this violent mystery together before the city loses another good cop. Problem is, the killer may be one of his own clients.
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The public can't know they exist. It could start a panic. The average citizen is perfectly fine with superheroes saving the day or causing mayhem in movies and comic books. But if those suprahumans actually walked among us, what would happen then?
In a crumbling post-war city of the future, private eye Charlie Madison stands in the gap. The last of his kind, a champion of lost causes, he confronts corrupt cops, violent bratva and yakuza, doing whatever he can for the average citizen in need of help. A war veteran with plenty of hardship in his past, he's not afraid to go toe-to-toe with the powers that be, whether they're in the criminal underworld or the federal government.
Madison has encountered more than his share of unusual suspects over the years. But this time he's up against something he's never seen before, on or off the battlefield: people with unnatural abilities. Suprahumans. Gifted ones. Their powers are too incredible to believe, too dangerous in this unstable world. Their existence is a secret guarded by government agents who mindwipe anyone encountering them.
For Charlie Madison, the Suprahuman Secret emerges when a little girl goes missing and no ransom demand is made. He takes the case, but time isn't on his side. After 48 hours in this town, it's unlikely an abducted child will be found in one piece. As the mystery unfolds, Madison uncovers a bizarre truth about the girl that seems impossible. But it could explain why she was kidnapped — and why she might still be alive.
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The Suprahuman Secret is out. An assassin is targeting the gifted ones in Little Tokyo for extermination. At the same time, a dangerous yakuza clan has singled out private eye Charlie Madison, determined to squeeze him for information about superpowered individuals — that no one should know exist.
With a fresh bounty on his head courtesy of the Russian bratva, it's in Madison's best interest to stay under the radar. But that doesn't keep him from trying to help a gifted young woman who shows up on his doorstep late one night claiming she's being hunted.
And it doesn't stop Federal agents from rounding up Madison and probing his repressed memories from the war. Years ago, while stationed on the Eastern Front, he supposedly crossed paths with the enigmatic Dr. X, who created the world's first suprahumans. Problem is, Madison has no memory of ever meeting her.
Charlie Madison's history has returned to haunt him. While underworld powers vie for territorial domination and the gifted ones struggle to survive, he'll have to do what he does best: put the pieces together and solve the mystery. But this time, he's fighting against ghosts from his past, and the stakes have never been higher.
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She graduated from St. Stephen's High School with honors, and after befriending three popular cheerleaders she tutored senior year, all four girls plan to spend an amazing week together at a secluded cabin on Crescent Lake.
But while jogging through the woods, Jillian takes a wrong turn and plunges down a ravine, injuring herself. Jeremiah Wolfe, a young local, finds her and carries her to his shack deep in the forest. His kindness and care gradually evolve into obsessive control as he refuses to go for help. He tells her that God brought her to be his wife, the helpmate he's been praying for.
What follows is a harrowing cat-and-mouse game as Jillian attempts to escape only to be thwarted by Jeremiah's uncanny ability to predict her every move. He won't allow anything—or anyone—to come between them. As the body count rises, Jillian realizes no one will be able to rescue her from this psychotic killer. She has to save herself, even if it means disobeying the 6th commandment: Thou shalt not murder.
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It's the late 19th century, and you're a young English aristocrat lost in the American Southwest. A lynch mob is after you for horse theft. Irritable natives are on your trail. And the woman with you is not the type you'd bring home to your mother. Would you survive long enough to find safety? Or would you curl into a fetal position and cry?
This is where Clarence Oliver Edwards finds himself in Westward, Tally Ho! Bored with his privileged life in England and weary of the relatives who share his family estate, Clarence follows his recently dismissed butler, Guthrie, on a non-stop adventure from the busy streets of Boston to the dusty trails of Santa Fe. What begins as Guthrie's search for his long-lost daughter becomes a shocking introduction to the American West for Clarence. His idea of proper etiquette is stretched to the limit as he's bombarded with characters of all types: tough gunslingers, seductive saloon girls, crafty frontier traders, an eccentric Zuni Indian chief, and a wild hermit.
Through it all, Clarence realizes the value of loyalty and the cost of redemption. But most importantly, he discovers a degree of inner strength he never knew he possessed. Will Guthrie find his daughter? Will Clarence survive unscathed? Take a wild ride through the Old West and find out!
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1931, New York City: Detective Vic Boyo may not be the brightest bulb in the chandelier, but that doesn't stop him from solving cases as only he can.
With a little luck and a whole lot of gumption, Boyo sets out to find the murderer of a local cop. Problem is, Boyo's more interested in a gorgeous femme fatale accused of killing her husband. She's destined for the electric chair, but Boyo's got a hunch she might be innocent. And nobody gets in the way of Boyo's hunches, not even Vic Boyo himself.
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In these thrilling tales from yesteryear, Coyote Cal and his trusty sidekick Big Yap encounter a wizard able to change his shape at will, a scheming witch, a confused zombie, la chupacabra grande, bloodthirsty vampyres, and other sordid fiends. Our heroes will have to rely on their wits, skills, and loads of hot lead to ensure justice prevails.
This volume collects all 9 weird western stories in the Coyote Cal Adventure Series: Fool's Gold, Coyote Cal's Guide to the Weird Wild West, Hang on for the Ride, El Diablo de Paseo Grande, The Black Ace, The Last Laugh, Boom Town, Harbinger of Arroyo Seco, and The Showgirl and the Wendigo
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A body-hopping, phantasmal anti-hero.
A disenfranchised spirit doomed to inherit the earth, cursed by both heaven and hell.
An enemy of God, but no friend of the devil.
Soul Smuggler collects nine Mercer tales from the past, present, and future.
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Dahlia, the last human child, has been summoned to a banquet in her honor by the Elders of the Great Council. Her escort, Brawnstone the trollgre, must carry her through the dangerous ruins of a human city, deep into the abandoned warehouse district where the feast is to be held. No one knows this little girl's dark secret — not even Dahlia herself.
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The kids they call him "Roadkill" on account of how them Horrors sucked him up into the sky to have their way with him, then dropped him in the middle of a street full of traffic. Must've gotten run over five or six times before them cars and trucks stopped to see what they'd hit. But Joe he just stood up without a bone broke in his entire body and not a drop of blood leaking out. His back's hurt him something fierce ever since, but otherwise, he's right as rain. That's not to say life's been a bed of roses — unless all we're talking about is the thorns.
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In the vein of The Twilight Zone and The Outer Limits, this collection offers 19 short & strange standalone episodes of horror, science fiction, and fantasy guaranteed to stay with you long after you've turned out the lights for the night:
Bad Digestion, Alive Again
Rugged Adventurers
Trash Day, Powerful People
Tapped Out, Omega 7
World Forge, Delicious Revenge
Hollow Company
Dream Flight, Road Rage
What Episode?
Deep Breath, The Hunted
Left Behind, Ever Watchful
Spring Underground
Dark Delights
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All That's Left Behind
Better View Desired
Collateral Damage
Collective Bargaining
Absolute Magnitude
First People
Entrepreneur of the Year
Danse Nocturne
Supersonic
Favorable Winds
Kagemusha
Monochromatic Mandate
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Unreliable narrators run rampant alongside aliens, ghosts, bullies, cannibals, home invaders, heroes, villains, unimaginable creatures, and gifted individuals of all ages.
Paranoia, fear, and bizarre situations abound in these reality-bending stories guaranteed to take you places you've never been.
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from the outer rim:
Live by the Ten, Die by the Gun
From Gaia to Proxima Centauri
Resurrection of the Hornet
Autonomic Zen and the Art of Destruction
From Scheol My Soulfire Burns
Dance by the Light of the Moon
Tomorrow's Dawn
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Soulless in His Sight
You Kill Me
Survival of the Fittest
For a Handful of Crowns
Drawn from a World of Hurt
Breath of Life
Sins of the Father
Like Clockwork
When Tomorrow Comes
Idan's World
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dark speculative fiction stories:
Insight
In His Eyes
Reverie
Mo's
Doppelgänger Mine
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Maikro collects 112 haiku and 47 works of microfiction, most falling in the speculative fiction realm (science fiction, fantasy, horror) with a few literary pieces tossed into the mix:
wise elder wordsmyth
telling tales of earth that was
blue skies in our minds
Fallen Angel
Leathery wings tangled, she falls from heaven's love-making, crashes to Times Square. Rises from the crater. Smiles at the morning after.